Virtual research assistants: Replacing human interviewers by automated avatars in virtual worlds

نویسندگان

  • Béatrice S. Hasler
  • Peleg Tuchman
  • Doron Friedman
چکیده

0747-5632/$ see front matter 2013 Elsevier Ltd. All rights reserved. http://dx.doi.org/10.1016/j.chb.2013.01.004 q Part of this research has been presented at the 10th International Conference on Intelligent Virtual Agents, Reykjavik, Iceland, September 15–17, 2011 (Friedman, Hasler, Brovman, & Tuchman, 2011). ⇑ Corresponding author. Tel.: +972 54 524 2926; fax: +972 9 952 7650. E-mail addresses: [email protected] (B.S. Hasler), [email protected] (P. Tuchman), [email protected] (D. Friedman). 1 Tel.: +972 52 630 4550; fax: +972 9 952 7650. 2 Tel.: +972 9 952 7654; fax: +972 9 952 7650. 3 http://secondlife.com. Béatrice S. Hasler ⇑, Peleg Tuchman , Doron Friedman 2

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

A Method for Teaching the Modeling of Manikins Suitable for Third-Person 3-D Virtual Worlds and Games

Virtual Worlds have the potential to transform the way people learn, work, and play. With the emerging fields of service science and design science, professors and students at universities are in a unique position to lead the research and development of innovative and value-adding virtual worlds. However, a key barrier in the development of virtual worlds—especially for business, technical, and...

متن کامل

Are Male and Female Avatars Perceived Equally in 3D Virtual Worlds?

Virtual worlds are three-dimensional, computer-generated worlds in which users take the form of avatars and use those avatars to interact with objects and other avatars in the virtual world. Virtual worlds are growing in importance in both educational institutions and businesses. Educational institutions have adopted virtual worlds as a medium for instructional delivery whereas businesses are u...

متن کامل

Antecedents of the Closeness of Human-Avatar Relationships in a Virtual World1

Virtual worlds (e.g., Second Life), where users interact and form relationships with other users’ virtual identities represented by avatars (i.e., human-avatar relationships), are increasingly influential in today’s businesses and society. Nevertheless, the sustainability and impact of virtual worlds depend largely on the closeness of human-avatar relationships. This study investigates the ante...

متن کامل

Gendering the Machine: Preferred Virtual Assistant Gender and Realism in Self-Service

A virtual agent is a human-like character that is designed to assist users in interactions with technology and virtual worlds. Research into the preferred visual characteristics of a virtual agent has focused on education-based agents, gaming avatars, and online help assistants. However, findings from these studies are not necessarily generalizable to other technologies, such as self-service ch...

متن کامل

3D Inhabited Virtual Worlds: Interactivity and Interaction between Avatars, Autonomous Agents, and Users

This paper addresses some of the central questions currently related to 3-Dimensional Inhabited Virtual Worlds (3D-IVWs), their virtual interactions, and communication, drawing from the theory and methodology of sociology, interaction analysis, interpersonal communication, semiotics, cultural studies, and media studies. First, 3D-IVWs--seen as a new and unique form of multimedia--are introduced...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:
  • Computers in Human Behavior

دوره 29  شماره 

صفحات  -

تاریخ انتشار 2013